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AI-enriched · TTRPG-ready

Planet Name Generator

Desert worlds, ice moons, ocean planets — system catalogue, biosphere, and a current situation.

Cinderia (HD 40307 g)

sin-DAIR-ee-uh ; designation: 'H-D forty-three-oh-seven gee'·Cinderia from Latin cinis, cineris ('ash, ember'), applied because the planet's terminator-belt is a hot semi-desert and the polar zones are cold ash-grey shield-volcanic terrain. The catalogue designation HD 40307 g identifies the planet as the seventh in the HD 40307 system, a K-type orange dwarf forty-two light-years from Earth.
Backstory

A tidally-locked super-Earth, 1.8 Earth-masses, in the habitable zone of its primary. Surface gravity 1.4g. Atmospheric pressure 1.2 standard. Day-length: not applicable (tide-locked); the terminator-band is the only inhabited region. Colonised in 2186 under the Hespera Federation's Outward Charter; population now 2.4 million. Capital is the city of Threshold (380,000), built along the dawn-side of the terminator-band. Principal export: rare-earth oxides from terminator-band mining. The far side is permanently dark and uninhabited; the near side is permanently lit and 340 K.

Personality

The sky is the colour of old copper at high noon (the K-type primary is dimmer and redder than Sol). Buildings are oriented to the primary's fixed position on the horizon; every street in Threshold has a 'sun-side' and a 'shadow-side' and rents differ accordingly. The local day is twenty-eight standard hours by colonial convention. The dominant smell in Threshold's industrial quarter is sulfur from the rare-earth refining. Colonists are called Cinderians (formal) and Cinders (colloquial).

Plot hook

A research expedition from the Hespera Federation's biological survey has reported finding what appears to be macroscopic life in the night-side cold seeps — a multicellular chemoautotroph that had not been detected in the previous twelve survey cycles. The Outward Charter's terraforming provisions are conditional on no indigenous macroscopic life; the survey team's report has been forwarded to the Federation's Outward Office. The Threshold city council has been briefed and has asked whether the report can be classified for sixty days.

Shortcuts: G generate · S save · C copy

About this planet name generator

Real planet-naming is already science fiction. Astronomy's working names are catalogue entries — HD 40307 g, Kepler-186f, the seven worlds of TRAPPIST-1 — surveyor's grid-references waiting for history to happen to them, though the IAU has run public campaigns that gave a lucky few proper names. Closer to home the conventions get poetic: the planets carry Roman gods, and the moons of Uranus are named, by long tradition, after characters from Shakespeare and Pope — Miranda, Titania, Oberon orbiting a giant. A science-fiction planet name plays in that same space between the catalogue and the myth: 'Cinderia (HD 40307 g)' tells you tidally-locked, Latinate charter, K-type primary; 'Refinery-3' tells you corporate administration and an indentured workforce in one hyphenated breath. This planet name generator works the whole spectrum, and every name comes with the world attached.

What a planet name encodes

Who named it, and what they wanted. The catalogue register is the surveyor's voice: neutral, numbered, claiming nothing. The founder and religious registers are the settler's voice — Caladan-of-the-Three-Moons is three generations of pride in a single name. The corporate register is an asset tag, and the worlds that wear one usually have the labour history to match. The colonial-renaming register carries the sharpest politics: an indigenous name underneath an imposed designation, and which one a character uses tells you their allegiance. Around these sit the Latinate classical names, the mythological transpositions (Olympia, Yggdrasil, Tlaloc — humanity packing its gods for the voyage), the lost-colony archaisms, the preserved alien names with their glosses, the plain geographical descriptors, and the industrial-function names that are barely names at all. Each result identifies its register, because the register is the colonial history in miniature.

What you get

Every roll returns a planet name (often with its catalogue designation), the physical profile — mass, gravity, atmosphere, biosphere — a settlement history that explains who came, why, and under what charter, a planet-as-experienced paragraph built for the landing scene (the sky's colour, the day's length, the dominant smell, the name of the principal city), and a current situation a GM can run: a strike, a biosphere discovery that voids the terraforming licence, an ecological reauthorisation fight with three factions and a deadline.

The double-name rule of lived-in space

The most realistic touch in SF naming costs nothing: give a world two names and let context choose. The Expanse runs on this — official designations in the briefing, Belter shorthand on the docks — and real astronomy does too, with catalogue numbers for the journals and campaign-names for the public. In play, the doubled name is free characterisation: the company man says 'KW-Hespera', the third-generation settler says 'Hespera' with the prefix conspicuously missing, and the survey AI says the full catalogue string every time because nobody ever taught it not to. Results in the catalogue-and-colloquial register hand you both names and the gap between them, which is where the politics live.

How to use planet names at the table

For a Traveller-style sandbox, generate a sector's worth and let the situations interact — the strike on the refinery world wants the grain the agricultural world can't ship. For Stars Without Number, drop a result into a hex and use its situation as the world's faction turn. For a one-shot, one planet's hook is the whole evening. And for any system, the experienced paragraph is the read-aloud as the shuttle descends: sky, day-length, smell, skyline. Players decide how they feel about a world in those four details, long before the briefing finishes.

For pure-fantasy realms or worlds, use the /realm-name-generator or /world-name-generator instead. This generator is tuned specifically for science-fiction planetary settings, where every name is also a deed of ownership — and somebody, somewhere, always disputes the deed.

Frequently asked questions

Will the generator give me planetary type, gravity, and atmosphere, not just a name?
Yes — the etymology / meaning field includes a tight system catalogue: mass, gravity, atmospheric pressure, day length, biosphere status. Use it as a Traveller-style UWP starting point.
Will the planets work for Traveller, Stars Without Number, the Expanse RPG, Coriolis?
Yes — the output is system-agnostic and the data fields map cleanly to most SF RPG planet sheets. The political situation in the plot hook is usable directly as a faction or scenario seed.
Are these planets compatible with hard SF or only soft SF?
The system catalogues are tuned to be plausibly hard-SF (real exoplanet designations, plausible orbits and gravities), but the political situations may require setting-specific adjustment. Use the data and reshape the story to your campaign's technology level.
Why does the schema use 'backstory' and 'personality' for planets?
The site shares one schema across all generators. For planets, 'backstory' is settlement history, 'personality' is the planet-as-experienced (sky colour, smell, cities), and 'plotHook' is the current situation.
Can I use these planet names commercially?
Names from this generator carry no third-party copyright. Sanity-check against published SF properties (Arrakis, Tatooine, the Expanse's Eros and Ceres, Trek's Vulcan, Star Wars' Coruscant) before commercial use.
Why does the same planet name appear twice?
Within a 24-hour window, results are cached per session seed. Click Generate again to force a fresh roll.

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