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Arena Map Generator

One click draws a fighting arena on a five-foot grid: a sand floor inside the stands, two gates, a patron's box, a beast gate and something nasty on the sand.

Today's first roll

The Salt Sands

A 65 by 55 foot floor between two gates, with the patron's box above it and a chained post and broken columns for cover on the sand. The patron decides who lives, and the patron has been paid.

Free for your games, streams, and campaign notes — download anything you want to keep.

The arena map generator draws a fighting arena on five-foot squares. An oval sand floor, somewhere between 65 and 75 feet across, sits inside a low barrier wall. Around it the stone stands rise in four to six tiers, cut by stair aisles and filled with a crowd. At either end of the long axis a gate tunnel runs through the stands, closed at the sand by a portcullis. The patron's box, under a striped awning, juts out over the floor on one side. Opposite it is the beast gate, a barred pen at the edge of the sand. On the floor are two or three hazards and pieces of cover, and sometimes a victor's statue in the middle. Every landmark is numbered and keyed.

How the arena is drawn

The floor and the stands are concentric ovals, sized from each other so the proportions always look like a real amphitheatre. The gates, the box and the beast gate sit on the four points of the oval, the way they do in every arena from Rome to the Forgotten Realms, so the fighters come in from the ends and the patron watches from the side.

The hazards are picked from a list and placed on the sand with two rules. They never overlap, and they never block the lane between the two gates or the space in front of the beast gate. That way the opening charge always has room to happen, and the hazards come into play once the fight spreads out. The sand is raked in rings and stained where earlier fights went badly.

What's on the sand

Each hazard changes how the fight plays. The spike pit is a hole full of stakes, so shoving someone into it ends the fight early. The chained post has a creature (or a fighter) chained to it, with a dashed ring showing how far the chain reaches. The fire trench is a line of burning oil that splits the floor in two. The broken columns are the only real cover on the sand. The trapdoor leads into the tunnels under the floor, and the weapon rack is where the unarmed get armed. The victor's statue in the middle is cover too, and somewhere to climb.

Using it at the table

Arenas turn up in gladiator campaigns, prison breaks, tournaments, trials by combat and any city with a bloodthirsty ruler. The patron's box gives you somewhere for the villain to sit, the crowd gives you a reason for the fighters to show off, and the beast gate gives you a second wave whenever the fight is going too well. It works with D&D 5e, Pathfinder and any other fantasy game on a grid.

Free SVG and PNG downloads

Both formats are free for your games, streams and published adventures. The PNG is a 1920-pixel render ready for Roll20, Foundry or Owlbear Rodeo, and the Print button gives you a black-and-white sheet for the table. The SVG is the vector original: open it in Inkscape, Affinity or Figma to add hazards, change the awning or fill every seat. Everything on the map is drawn by our own code, so there's no attribution to carry and no asset licence to read.

What it won't do

It draws the arena at fight level. It doesn't draw the cells and tunnels underneath, the city around it, or the fighters. For the tunnels, roll a dungeon map and connect it to the trapdoor and the gates; for the city, a city map.

Name the champion, then send them in

The fighter name generator and the barbarian name generator name the arena's champions, and the minotaur name generator names whatever comes out of the beast gate.

Frequently asked questions

What's on an arena map?
An oval sand floor inside a barrier wall, tiered stone stands with stair aisles and a crowd, two gate tunnels with portcullises, a patron's box with an awning, a beast gate, and two or three hazards such as a spike pit, chained post, fire trench, broken columns, trapdoor or weapon rack. About half also have a victor's statue in the middle.
How big is the arena?
The sand floor is between 65 and 75 feet across and 50 to 60 feet deep, on five-foot squares. The caption under each map gives the exact size.
Do the hazards ever block the gates?
No. They're placed so the lane between the two gates and the ground in front of the beast gate always stay clear, so fighters can always get onto the sand.
Can I use the maps in a published adventure or a paid product?
Yes. The maps are drawn entirely by our own code with no third-party art or asset packs, so there's nothing to license. Use them in games, streams, zines and published modules. A credit is appreciated but not required.
Can I put it on Roll20 or Foundry?
Yes. Download the PNG and drop it on a scene, then set the grid to match the squares. The SVG scales to any size if you need a sharper image.
Can I use it for a tournament or a pit fight?
Yes. For a tournament, ignore the hazards and use the floor as a jousting ground. For an underground pit fight, crop the SVG to the sand and the barrier and it reads as a pit in a cellar.

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