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Elven Village Map Generator

One click draws an elven village in the treetops on a five-foot grid: platforms round the trunks, rope bridges high over the forest floor, and the moonwell below.

Today's first roll

Ithilwood

Six platforms round the trunks of giant trees, joined by rope bridges a hundred feet above the forest floor, with a moonwell below. The eldest tree has started dropping its leaves in the middle of summer.

Free for your games, streams, and campaign notes — download anything you want to keep.

The elven village map generator draws a village built in the branches of giant trees, on five-foot squares. Six or seven round platforms are built round the trunks, each with a railing and a lantern or two, and rope bridges of planks and handropes join them high above the forest floor. The council platform is the widest, near the middle, with a ring of ten seats round its trunk. The lift platform is the one nearest the edge of the forest where the path comes in, with the pulley, a rope ladder down to the ground and a few crates waiting to go up. The archers' perch and the lookout take the platforms nearest the edges of the sheet: bows and quivers on one, a horn and a seat facing outward on the other. The rest are drawn from the healer's bower, with its leaf-roofed hut and sickbeds, the sleeping bowers, slung with hammocks, the weavers' hall with its looms, and a shrine of the eldest tree ringed with candles. Down on the forest floor, in the clearest spot under the canopy, is a moonwell inside a ring of standing stones. Every place is numbered and keyed.

How the village is built

The council platform is placed first, then the others are scattered round it with room for a bridge between each pair. The bridges are laid as a spanning tree: every platform is joined to the village, the shortest bridges are used first, and no bridge passes over a third platform. There is exactly one route between any two platforms. That's a deliberate choice, because it's what makes the village defensible and what makes a fight in it interesting. Cut one bridge and part of the village is stranded.

Fighting and talking in the treetops

A tree village plays differently from anything on the ground. Movement is along the bridges, single file, and anyone pushed off the edge falls a long way. The archers' perch covers the approaches and the lift is the only easy way up, so visitors arrive where the elves want them. The council platform is where the party is judged or welcomed. The healer's bower is where a wounded ally is taken, and the moonwell below is where the elves go for answers they can't get from each other. A raid on the village is a race along narrow bridges, and a diplomatic visit is all about who sits where in the council ring.

Free SVG and PNG downloads

Both formats are free for your games, streams and published adventures. The PNG is a 1920-pixel render ready for Roll20, Foundry or Owlbear Rodeo, and the Print button gives you a black-and-white sheet for the table. The SVG is the vector original: open it in Inkscape, Affinity or Figma to cut a bridge, burn a platform or add another level above. Everything on the map is drawn by our own code, so there's no attribution to carry and no asset licence to read.

What it won't do

It draws one level of the village and the forest floor under it. It doesn't draw the canopy above, the rooms inside the trunks or the forest beyond the sheet. For the woods around it, roll a forest map; for an ordinary village on the ground, the village map generator.

Name the village and its people

The elf name generator and the D&D elf name generator name the council, the forest name generator names the wood the village is hidden in, and the druid name generator names whoever tends the moonwell.

Frequently asked questions

What's on an elven village map?
Six or seven platforms round giant tree trunks, joined by rope bridges: a council platform with a ring of seats, a lift platform with a pulley and rope ladder, an archers' perch and a lookout, and some of a healer's bower, sleeping bowers, a weavers' hall and a shrine. A moonwell sits on the forest floor below.
What scale is the elven village map?
One square is five feet, the standard for D&D 5e, Pathfinder and most d20 games. The council platform is 30 to 35 feet across and the smaller platforms 15 to 25. The scale is printed on the sheet beside the village's name.
How high up are the platforms?
The map doesn't fix it. The caption puts the bridges somewhere between sixty and a hundred feet up, which is high enough that a fall matters at any level. Pick the height that suits the fight you want.
Can I use the maps in a published adventure or a paid product?
Yes. The maps are drawn entirely by our own code with no third-party art or asset packs, so there's nothing to license. Use them in games, streams, zines and published modules. A credit is appreciated but not required.
Can I put it on Roll20 or Foundry?
Yes. Download the PNG and drop it on a scene, then set the grid to match the squares. The SVG scales to any size if you need a sharper image.
Why is there only one route between platforms?
The bridges form a tree with no loops, so every platform can be reached one way only. It keeps the map readable and gives every bridge a purpose: cut one and the platforms beyond it are on their own.

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