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Dwarven Hall Map Generator

One click draws the heart of a dwarven hold on a five-foot grid: the great gate, the pillared hall and throne, the side halls and the mine running deeper.

Today's first roll

Gund Deep

A pillared great hall behind the gate, with a rune vault, a brewery, the ancestors' shrine and a barracks off to the sides, and the mine running deeper. The thane's seat has been empty since the miners broke into something below.

Free for your games, streams, and campaign notes — download anything you want to keep.

The dwarven hall map generator draws the heart of a dwarven hold, carved into the mountain on five-foot squares. The great gate opens from the bottom of the sheet: two huge iron-bound doors, guard alcoves either side and a pair of pillars inside. A passage climbs from the gatehall into the great hall, a long chamber lined with two rows of massive square pillars, with two feasting tables down its length and a red runner between them. At the far end the thane's throne stands on a stepped dais between two braziers. Four side halls open off the great hall, two on each side, drawn from a forge with its channel of lava, anvils and quenching barrel, a brewery of vats and casks, a rune vault of chests and gold inside a warded circle, the barracks, and a shrine to the ancestors. A mine passage runs out of the top of the hall with rails and an ore cart, heading for the deep workings. Every hall is numbered and keyed.

How the hold is carved

The plan is cut out of solid rock, and the walls are traced wherever carved floor meets stone, so the whole hold reads as one excavation rather than a set of boxes. The great hall sits in the middle and everything hangs off it: the gate below, the mine above and the side halls either side, each joined by its own short passage through the rock. Dwarves build for defence, and the generator keeps to that. There's only one way in from outside, it's long and narrow, and it ends in the hall where the whole hold can see who arrived.

Running the hold

A dwarven hold suits several kinds of adventure. As a friendly stop, the party feasts in the great hall, trades at the forge and petitions the thane. As a dungeon, the hold has fallen and something else lives in it now, and the side halls are where it nests. As a heist, the rune vault is the prize, and the brewery and the barracks are where the guards are. The mine passage leads deeper, to whatever the miners broke into, which is often why the hold fell in the first place.

Free SVG and PNG downloads

Both formats are free for your games, streams and published adventures. The PNG is a 1920-pixel render ready for Roll20, Foundry or Owlbear Rodeo, and the Print button gives you a black-and-white sheet for the table. The SVG is the vector original: open it in Inkscape, Affinity or Figma to add a second gate, collapse the mine or put goblins on the throne. Everything on the map is drawn by our own code, so there's no attribution to carry and no asset licence to read.

What it won't do

It draws the central halls of one hold. It doesn't draw the mines below, the living quarters or the mountain outside. For the mine, roll a mine map; for the pass up to the gate, a mountain map; for the ruined version, a dungeon or ruins map.

Name the hold and its thane

The dwarf name generator and the D&D dwarf name generator name the thane and the clan, the mountain name generator names the peak the hold is carved into, and the weapon name generator names what comes out of the forge.

Frequently asked questions

What's on a dwarven hall map?
A great gate with guard alcoves, a passage up to a pillared great hall with feasting tables and the thane's throne on a dais, four side halls drawn from a forge, brewery, rune vault, barracks and ancestors' shrine, and a mine passage with rails and an ore cart.
What scale is the dwarven hall map?
One square is five feet, the standard for D&D 5e, Pathfinder and most d20 games. The scale is printed on the sheet beside the hold's name.
Can I use it as a fallen dwarven hold?
Yes. The layout works as well for a ruined hold as a living one: put the monsters in the side halls, collapse the gate passage and let the mine be where the trouble came from.
Can I use the maps in a published adventure or a paid product?
Yes. The maps are drawn entirely by our own code with no third-party art or asset packs, so there's nothing to license. Use them in games, streams, zines and published modules. A credit is appreciated but not required.
Can I put it on Roll20 or Foundry?
Yes. Download the PNG and drop it on a scene, then set the grid to match the squares. The SVG scales to any size if you need a sharper image.
Can I connect it to a mine map?
Yes. The mine passage leaves the top edge of the sheet; roll a mine map and put its adit at that end, and the hold and its workings join into one dungeon.

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