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Swamp Map Generator

One click draws a swamp encounter on a five-foot grid: deep pools and shallows, a rotting boardwalk across, and a hut on stilts out in the water.

Today's first roll

The Weeping Swamp

Deep and shallow water, reed beds and dead trees on the hummocks, with a boardwalk across the worst of it.

Free for your games, streams, and campaign notes — download anything you want to keep.

The swamp map generator draws a marsh encounter site on five-foot squares, the kind of place where the water hides what's in it. The ground is a patchwork of dry hummocks, shallow water and deep pools, traced from a noise field so the shorelines wander the way real wetland does. Reeds crowd the edges of the water, dead trees stand on the higher ground, and a plank boardwalk crosses the whole sheet from one side to the other. Out in the shallows there's a hut on stilts, a stone statue is sinking in the deepest water, and on one patch of dry land somebody has laid a ring of bones and candles. Every point of interest is numbered and keyed.

How the swamp is drawn

The water comes from a single field of smooth noise. The lowest quarter of it is deep water, drawn dark, and the next quarter is shallows; the rest is mud and grass. Because the field is continuous, the deep pools sit inside the shallows the way they do in a real marsh, and the outlines are traced smoothly rather than stepped along the grid.

On top of that the swamp gets its landmarks. The boardwalk is the one safe route across, laid edge to edge with every plank drawn. The stilt hut goes in shallow water away from the boardwalk, so getting to it means wading. The statue goes in deep water, with only its head above the surface. The hag's circle needs dry land and goes on a hummock away from everything else. The deepest point of the deepest pool is marked too, because something lives there.

Terrain that fights back

A swamp is a hard place to fight, which is the point. Shallow water is difficult terrain, deep water means swimming, and the reeds give cover to anything small enough to hide in them. The boardwalk is narrow and the only fast way across, so it's where an ambush happens and where a fight turns into a shoving match. Dead trees give a little cover and a lot of atmosphere.

Using it at the table

Use it for a lizardfolk ambush, a hag's lair, a lost patrol, or the crossing the party has to make to reach the ruin on the far side. It suits any fantasy game on a grid, D&D 5e and Pathfinder included. Decide who lives in the stilt hut, what the circle was for and what's at the bottom of the deep pool, and the encounter writes itself.

Free SVG and PNG downloads

Both formats are free for your games, streams and published adventures. The PNG is a 1920-pixel render for a VTT, and the Print button saves a black-and-white version for a home printer. The SVG is the original vector file: open it in Inkscape, Affinity or Figma to break a section of the boardwalk, add a second hut or rename the pool. Everything on the map is drawn by our own code, so there's no attribution to carry and no asset licence to read.

What it won't do

It draws one swamp encounter site. It doesn't draw a whole marsh region, the inside of the stilt hut, or what's under the water. For the region, roll a hex map; for the lair beneath, a cave map.

Name the swamp, then cross it

The swamp name generator gives the marsh a name and a history, and draws this same map beside its result. The witch name generator names whoever drew the circle. For other wild places, try the forest map generator and the desert map generator.

Frequently asked questions

What scale is the swamp map?
One square is five feet, the standard for D&D 5e, Pathfinder and most d20 games. The whole map is 130 by 110 feet.
What's on the map?
Deep water, shallow water and dry hummocks, reed beds and dead trees, a boardwalk across the sheet, a hut on stilts in the shallows, a sunken statue, a ring of bones and candles, and the deepest pool, all keyed.
How should I run the water?
A common approach is shallow water as difficult terrain and deep water as swimming. The boardwalk is the only quick way across, which makes it the natural place for an ambush.
Can I use the maps in a published adventure or a paid product?
Yes. The maps are drawn entirely by our own code with no third-party art or asset packs, so there's nothing to license. Use them in games, streams, zines and published modules. A credit is appreciated but not required.
Can I put it on Roll20 or Foundry?
Yes. Download the PNG and drop it on a scene, then set the grid to match the squares. The SVG scales to any size if you need a sharper image.
Can I edit the map?
Download the SVG and open it in Inkscape, Affinity or Figma. The water, boardwalk and landmarks are separate shapes, so breaking the boardwalk or moving the hut takes seconds.

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