Skip to main content
All art generators
Graphics · free SVG & PNG

Coast Map Generator

One click draws a stretch of shore on a five-foot grid: deep water, shallows, sand and dunes, a wreck on the beach and the smugglers who got there first.

Today's first roll

Grey Bay

A stretch of shore where the dunes meet the sea, with a wreck on the sand, a sea cave and tide pools.

Free for your games, streams, and campaign notes — download anything you want to keep.

The coast map generator draws a stretch of shore on five-foot squares. The sea comes in from one edge of the sheet, deep water first and then a band of pale shallows with a line of surf where it meets the sand. Above the tide line the beach gives way to dune grass. Outcrops of grey rock break the shore here and there, standing on the land as low cliffs and out in the water as islets. On nearly every map there's a ship wrecked on the sand at the waterline, tide pools among the rocks, a smugglers' fire with crates beside it above the tide line, and a sea stack standing alone in deep water with surf around it. On about three maps in four there's also a sea cave in the face of an outcrop. Driftwood lies along the beach. Every landmark is numbered and keyed.

How the shore is drawn

The sea can come in from any of the four edges. Every point on the sheet gets a height from how far it is from that edge, roughened with noise, so the shoreline wanders in coves and points instead of running straight. The lowest ground is deep water, the next band is shallows, then wet sand, dry sand and finally grass. A second noise field decides where rock breaks the surface, and those outcrops are traced the same way, so they sit across the shoreline as real rock does: half in the sea, half on the beach.

Then the landmarks are placed where they'd be. The wreck lies right at the waterline, where the tide left it. The tide pools sit in the band that floods and drains. The smugglers' fire is on dry sand above the reach of the sea. The sea cave is cut into rock where it meets the sand, and the stack stands in the deepest water on the sheet.

Running a fight on the shore

The terrain does a lot of the work. Deep water means swimming, and swimmers can't do much else. The shallows are difficult terrain, and the surf line hides whatever is in the water. The rock outcrops are high ground and full cover. The wreck is a ruin to fight through, with its ribs for cover and a hold that may not be empty. A landing party coming in from the sea meets defenders on the dunes, or smugglers caught unloading turn on whoever found them. The sea cave is where the contraband goes, and possibly where the tunnel up to the town begins.

Free SVG and PNG downloads

Both formats are free for your games, streams and published adventures. The PNG is a 1920-pixel render ready for Roll20, Foundry or Owlbear Rodeo, and the Print button gives you a black-and-white sheet for the table. The SVG is the vector original: open it in Inkscape, Affinity or Figma to move the wreck, add a rowing boat or raise the tide. Everything on the map is drawn by our own code, so there's no attribution to carry and no asset licence to read.

What it won't do

It draws one stretch of coast at battle-map scale. It doesn't draw the whole coastline, the inside of the sea cave, or the town above the cliffs. For the coastline on a regional map, roll a fantasy map; for the port, a harbor map; for the caves behind the beach, a cave map.

Name the sea, then land on it

The ocean name generator names the sea and writes its history, and draws this same shore beside its result with the generated name on the sheet. The ship name generator names the wreck, and the pirate name generator names whoever is sitting by the fire.

Frequently asked questions

What's on a coast map?
Deep water, shallows with surf, a sandy beach and dune grass, rock outcrops on land and in the sea, a shipwreck at the waterline, tide pools, a smugglers' fire with crates, a sea stack and driftwood. About three maps in four also have a sea cave.
What scale is the coast map?
One square is five feet, the standard for D&D 5e, Pathfinder and most d20 games. The scale is printed on the sheet beside the shore's name.
Which side is the sea on?
Any of the four. Each roll picks an edge for the sea to come in from, so you can roll until the water is where your party's boat needs it.
Can I use the maps in a published adventure or a paid product?
Yes. The maps are drawn entirely by our own code with no third-party art or asset packs, so there's nothing to license. Use them in games, streams, zines and published modules. A credit is appreciated but not required.
Can I put it on Roll20 or Foundry?
Yes. Download the PNG and drop it on a scene, then set the grid to match the squares. The SVG scales to any size if you need a sharper image.
How should I run the water?
Treat the shallows as difficult terrain and the deep water as swimming. If you use tides, the shallows and tide pools are the band that floods; at high tide the wreck is half underwater and the sea cave may be cut off.

More graphics & matching lore

Fantasy Weapon Generator

One click rolls a named weapon: a gold-toned icon from a curated bank plus a freshly rolled name, ready to download as SVG or PNG for your handouts and VTT.

Open

Fantasy Outfit Generator

Robes, breastplates, capes, gowns — one click rolls a named garment icon from a curated bank, ready to download.

Open

Fantasy Map Generator

One click charts a whole region: coast, rivers, mountains, forest, four to six named towns and the roads between them, inked on old parchment.

Open

Hex Map Generator

One click draws a hexcrawl region on a numbered grid: forests, hills and mountains, rivers and roads, and the towns and ruins worth riding to.

Open

Battle Map Generator

One click carves a dungeon level on a five-foot grid: furnished rooms, doors where the corridors enter, traps, a secret door, and a numbered key.

Open

Forest Map Generator

One click draws a forest encounter on a five-foot grid: a path winding through the trees, a clearing with something in it, and cover everywhere.

Open

Swamp Map Generator

One click draws a swamp encounter on a five-foot grid: deep pools and shallows, a rotting boardwalk across, and a hut on stilts out in the water.

Open

Desert Map Generator

One click draws a desert encounter on a five-foot grid: dunes and wind-carved rock, a wrecked caravan, and the bones of something enormous.

Open

Isometric Dungeon Generator

One click raises a whole dungeon level in isometric 3D: stone walls, furnished rooms, and every chamber named in ink beside it, on old parchment.

Open

Tavern Map Generator

One click lays out an inn's ground floor on a five-foot grid: the bar, the hearth, the kitchen behind it, and the yard outside the front door.

Open

Shop Map Generator

One click draws a shop's ground floor on a five-foot grid: the shop floor and counter, the storeroom and stairs, and a workroom that fits the trade.

Open

Cave Map Generator

One click grows a natural cave system on a five-foot grid: winding passages, open chambers, a way in, and something living at the far end.

Open

Ruins Map Generator

One click draws a ruined stronghold on a five-foot grid: broken walls and rubble, trees growing out of old rooms, and one door nobody has opened.

Open

Mine Map Generator

One click draws a mine on a five-foot grid: the adit with its rails and cart, timbered galleries, and the chambers where the trouble is.

Open

Sewer Map Generator

One click draws a city sewer on a five-foot grid: channels of running water, walkways either side, crawlways, and something living in the dark.

Open

Mountain Map Generator

One click draws a mountain pass on a five-foot grid: a path between the cliffs, a chasm with a rope bridge, a cave in the rock face and loose scree below it.

Open

Graveyard Map Generator

One click draws a walled graveyard on a five-foot grid: rows of headstones, family tombs along the paths, the chapel at the back and the stair down to the crypt.

Open

Bandit Camp Map Generator

One click draws a bandit camp on a five-foot grid: a clearing in the woods behind a palisade, the chief's tent, the band's tents, the loot and the prisoner.

Open

Arena Map Generator

One click draws a fighting arena on a five-foot grid: a sand floor inside the stands, two gates, a patron's box, a beast gate and something nasty on the sand.

Open

Canyon Map Generator

One click draws a river canyon on a five-foot grid: rock walls stepping up in bands, a ford, an old cliff dwelling and a trail switchbacking up to the rim.

Open

Library Map Generator

One click draws the ground floor of a great library on a five-foot grid: the hall and its stacks, the vault of rare books, and the rooms where the scholars work.

Open

Palace Map Generator

One click draws a palace's state floor on a five-foot grid: the throne room down the middle, the treasury behind the throne, and the wings either side.

Open

Harbor Map Generator

One click draws a stretch of waterfront on a five-foot grid: the quay and its piers, ships alongside, and the warehouses and offices along the street behind.

Open

Tomb Map Generator

One click draws a crypt cut into rock on a five-foot grid: the stair down, the trapped corridor, the sarcophagus at the end, and the chambers off to the sides.

Open

Fort Map Generator

One click draws a timber frontier fort on a five-foot grid: palisade and blockhouses, barracks along the back wall and the parade ground in the middle.

Open

Prison Map Generator

One click draws a stone gaol on a five-foot grid: barred cells along a corridor, the guard station, the exercise yard, and the rooms where the guards and the warden work.

Open

Dragon Lair Map Generator

One click draws a dragon's cave on a five-foot grid: scorched passages, the things that live in its shadow, and the hoard at the deepest, widest point.

Open

Market Map Generator

One click draws a town square on market day on a five-foot grid: stalls in rows, the town hall steps, the inn on the corner and a crowd in the aisles.

Open

Manor Map Generator

One click draws a country house and its garden on a five-foot grid: the hall and stair, the family's rooms and the kitchen, and the gravel drive to the gates.

Open

Dwarven Hall Map Generator

One click draws the heart of a dwarven hold on a five-foot grid: the great gate, the pillared hall and throne, the side halls and the mine running deeper.

Open

Lighthouse Map Generator

One click draws a lighthouse on its island on a five-foot grid: the tower and its stair, the keeper's cottage, the landing and whatever the sea left on the rocks.

Open

Bridge Map Generator

One click draws a river crossing on a five-foot grid: the road, the bridge, the toll house at one end and whatever waits on the banks.

Open

Farm Map Generator

One click draws a farmstead on a five-foot grid: the farmhouse and barn, the yard and well, the pens beside them and the fields across the track.

Open

Elven Village Map Generator

One click draws an elven village in the treetops on a five-foot grid: platforms round the trunks, rope bridges high over the forest floor, and the moonwell below.

Open

Galaxy Map Generator

One click charts a whole galaxy: glowing spiral arms over a survey grid, with the powers that hold each arm named where they rule.

Open

City Map Generator

One click lays out a walled city: streets from the market to the gates, packed rooftops, a temple, a keep, and a keyed legend of places to visit.

Open

Village Map Generator

One click draws a country village from above: the road and the bridge, the green with its well, the inn, the mill, and the fields beyond.

Open

Castle Map Generator

One click draws a castle from above: the curtain wall and its towers, the gatehouse and the keep, and the hall, chapel and stables inside.

Open

Temple Map Generator

One click draws a temple's floor plan on a five-foot grid: nave and columns, the altar on its dais, the crypt stair, and the graves outside.

Open

Wizard Tower Map Generator

One click draws four floors of a wizard's tower side by side: the guarded hall, the library or laboratory, and the observatory at the top.

Open

Star System Generator

One click charts a star system: a typed star, five to eight worlds from molten rock to ringed giants, moons, a belt, and the stations worth visiting.

Open

Ship Deck Plan Generator

One click lays out the weather deck of a sailing ship on a five-foot grid: masts and yards, hatches, capstan and helm, and guns along the rails.

Open

Starship Deck Plan Generator

One click drafts a ship's main deck as a blueprint: bridge in the nose, engineering at the stern, and a labelled compartment for everything between.

Open

Character Portrait Generator

One click rolls a named face — ancestry, hair, horns, scars, and all — in a circular frame sized for profile pictures and VTT tokens.

Open

Coat of Arms Generator

One click rolls a shield or emblem from a curated bank, plus a house name — arms for the noble family your players just asked about.

Open

Fantasy Potion Generator

One click pours a named potion: a gold-lined bottle icon from a curated bank plus a fresh apothecary's name, ready to download for your loot table.

Open

Dungeon Map Generator

One click digs a dungeon — five to seven chambers, corridors, stairs, a treasure mark — named and ready to key, in classic parchment style.

Open

Fantasy Coin Generator

One click rolls a gold-toned treasure icon from a curated bank (a coin, a gem, a bulging purse), named as a denomination of an invented realm.

Open

Fantasy Banner Generator

One click raises a banner icon from a curated bank, named for an invented order or company your players are about to meet.

Open

Ocean Name Generator

Vast seas and oceans — Atlantic-Pacific to Sea-of-Fallen-Stars to Plane-of-Water across nine ocean traditions.

Open

Ship Name Generator

Pirate sloop, naval frigate, merchant carrack, Spelljammer galleon — class, crew, voyage, hook.

Open

Pirate Name Generator

Captains, crews, ships, and the colors they fly.

Open

Island Name Generator

Trading-stop, volcanic, pirate-haven, fey-isle — geography, settlers, current situation, hook.

Open