Skip to main content
All art generators
Graphics · free SVG & PNG

Starship Deck Plan Generator

One click drafts a ship's main deck as a blueprint: bridge in the nose, engineering at the stern, and a labelled compartment for everything between.

Today's first roll

Meridian Fortune

Warden-class survey ship, 41 m, 12 compartments on the main deck. The galley table has been scratched with a tally that nobody admits to keeping.

Free for your games, streams, and campaign notes — download anything you want to keep.

The starship deck plan generator drafts the main deck of a small ship in one click, printed the way sci-fi sourcebooks print them: white linework on drafting blue, a grid of one-and-a-half-metre squares, and a title block with the ship's name, class and length. The bridge takes the nose, engineering and its reactor take the stern, a spine corridor runs between them, and every compartment off that corridor is labelled and furnished, from staterooms and a galley to the cargo bay, the medbay and the airlock.

How the ship is drafted

Each roll starts with the hull. The ship is between forty and forty-four metres long, symmetric about its centreline, with a body of constant width that tapers to a pointed nose and two or three drive nozzles off the stern. Some hulls flare slightly at the aft end where the drives sit. The grid runs underneath and through the hull, so distances read at a glance.

Inside, the layout follows the logic of a working ship. Engineering sits aft, where the drives are, with the reactor drawn as a spoked core. The bridge sits in the nose with its consoles arced toward the viewport and the captain's chair behind them. The length between is cut into compartments on both sides of the spine, two to four squares long each (cargo bays run longer), and each one gets a purpose. A typical ship has ten to thirteen compartments in all.

What's aboard

Staterooms are the most common compartment, because crews have to sleep somewhere. The rest come from a pool that never repeats on the same ship: galley, medbay, cargo bay, turret, armory, lab, lounge, low berths, fuel tankage and life support. Every ship has at least one airlock. Cargo gets a larger bay with crates drawn in, low berths show their row of cold-sleep pods, and the turret's barrel points out through the hull. Not every ship has every room, and that's the point. A ship with an armory and no medbay tells a different story from one with a lab, a lounge and low berths.

Using it at the table

A deck plan earns its keep the moment something happens aboard: a boarding action, a stowaway, a fire in engineering, a body in a stateroom. Players can see where the bridge is relative to the airlock, how long the run down the spine corridor takes, and which doors lie between the cargo bay and the reactor. Every square is one and a half metres, which suits Traveller and similar games directly, and converts easily to five-foot squares for d20 systems.

It's system-neutral: Traveller, Stars Without Number, Starfinder, Mothership, Coriolis, the Expanse RPG, or a homebrew setting all work, because the plan shows rooms and layout rather than any game's ship statistics. The caption under each plan adds a small story about the ship's crew, like a stuck inner airlock door or an armory somebody welded shut.

Free SVG and PNG downloads

Both formats are free for your games, streams, and campaign notes. The PNG is a 1920-pixel render that goes straight onto a VTT or a second screen. The SVG is the original vector file: open it in Inkscape, Affinity, or Figma to relabel compartments, add a second deck, mark where the boarders came through, or recolour it for a different faction. Everything on the plan is drawn by our own code, so there's no attribution to carry and no asset licence to read.

What it won't do

It drafts one deck of a small ship. It doesn't draw capital ships, multi-deck cutaways, or exterior hull art, and it doesn't give the ship game statistics. For a bigger vessel, roll several plans and stack them as decks; for the space it flies through, roll a system.

Name the ship, then crew it

The spaceship name generator writes the ship's history and draws this same plan beside its result, with the generated name in the title block. The robot name generator supplies the crew member who never leaves engineering, the alien race name generator tells you who's in the low berths, and the star system generator charts where the ship is headed.

Frequently asked questions

What scale is the deck plan?
One square is one and a half metres, the convention many sci-fi RPGs use for ship plans. The scale bar in the title block shows nine metres. For five-foot-square games, treat each square as one five-foot square and the layout works as drawn.
Which RPGs is this for?
Any sci-fi game with small ships: Traveller, Stars Without Number, Starfinder, Mothership, Coriolis, the Expanse RPG, and homebrew settings. The plan shows the layout and rooms, not any system's ship stats.
Does every ship have the same rooms?
No. Every ship has a bridge, engineering, a spine corridor and at least one airlock. The other compartments, from staterooms to the armory, low berths and lab, are drawn from a pool that changes with every roll, so some ships carry cargo and others carry passengers.
Can I use the plans in a published adventure or a paid product?
Yes. The plans are drawn entirely by our own code with no third-party art or symbol sets, so there's nothing to license. Use them in games, streams, zines, and published modules. A credit is appreciated but not required.
Can I make a bigger ship or add decks?
Roll several plans and treat each as a deck, connecting them with a ladder where the spine corridors line up. The SVG is editable, so adding a lift, a second airlock or a boarding breach takes minutes in any vector editor.
Can I rename the compartments?
Download the SVG and open it in Inkscape, Affinity, or Figma. Every label is real text, so turning the lab into a chapel or the armory into a smuggling hold is a quick edit.

More graphics & matching lore

Fantasy Weapon Generator

One click rolls a named weapon: a gold-toned icon from a curated bank plus a freshly rolled name, ready to download as SVG or PNG for your handouts and VTT.

Open

Fantasy Outfit Generator

Robes, breastplates, capes, gowns — one click rolls a named garment icon from a curated bank, ready to download.

Open

Fantasy Map Generator

One click charts a whole region: coast, rivers, mountains, forest, four to six named towns and the roads between them, inked on old parchment.

Open

Hex Map Generator

One click draws a hexcrawl region on a numbered grid: forests, hills and mountains, rivers and roads, and the towns and ruins worth riding to.

Open

Battle Map Generator

One click carves a dungeon level on a five-foot grid: furnished rooms, doors where the corridors enter, traps, a secret door, and a numbered key.

Open

Forest Map Generator

One click draws a forest encounter on a five-foot grid: a path winding through the trees, a clearing with something in it, and cover everywhere.

Open

Swamp Map Generator

One click draws a swamp encounter on a five-foot grid: deep pools and shallows, a rotting boardwalk across, and a hut on stilts out in the water.

Open

Desert Map Generator

One click draws a desert encounter on a five-foot grid: dunes and wind-carved rock, a wrecked caravan, and the bones of something enormous.

Open

Isometric Dungeon Generator

One click raises a whole dungeon level in isometric 3D: stone walls, furnished rooms, and every chamber named in ink beside it, on old parchment.

Open

Tavern Map Generator

One click lays out an inn's ground floor on a five-foot grid: the bar, the hearth, the kitchen behind it, and the yard outside the front door.

Open

Shop Map Generator

One click draws a shop's ground floor on a five-foot grid: the shop floor and counter, the storeroom and stairs, and a workroom that fits the trade.

Open

Cave Map Generator

One click grows a natural cave system on a five-foot grid: winding passages, open chambers, a way in, and something living at the far end.

Open

Ruins Map Generator

One click draws a ruined stronghold on a five-foot grid: broken walls and rubble, trees growing out of old rooms, and one door nobody has opened.

Open

Mine Map Generator

One click draws a mine on a five-foot grid: the adit with its rails and cart, timbered galleries, and the chambers where the trouble is.

Open

Sewer Map Generator

One click draws a city sewer on a five-foot grid: channels of running water, walkways either side, crawlways, and something living in the dark.

Open

Mountain Map Generator

One click draws a mountain pass on a five-foot grid: a path between the cliffs, a chasm with a rope bridge, a cave in the rock face and loose scree below it.

Open

Graveyard Map Generator

One click draws a walled graveyard on a five-foot grid: rows of headstones, family tombs along the paths, the chapel at the back and the stair down to the crypt.

Open

Bandit Camp Map Generator

One click draws a bandit camp on a five-foot grid: a clearing in the woods behind a palisade, the chief's tent, the band's tents, the loot and the prisoner.

Open

Arena Map Generator

One click draws a fighting arena on a five-foot grid: a sand floor inside the stands, two gates, a patron's box, a beast gate and something nasty on the sand.

Open

Canyon Map Generator

One click draws a river canyon on a five-foot grid: rock walls stepping up in bands, a ford, an old cliff dwelling and a trail switchbacking up to the rim.

Open

Library Map Generator

One click draws the ground floor of a great library on a five-foot grid: the hall and its stacks, the vault of rare books, and the rooms where the scholars work.

Open

Palace Map Generator

One click draws a palace's state floor on a five-foot grid: the throne room down the middle, the treasury behind the throne, and the wings either side.

Open

Harbor Map Generator

One click draws a stretch of waterfront on a five-foot grid: the quay and its piers, ships alongside, and the warehouses and offices along the street behind.

Open

Coast Map Generator

One click draws a stretch of shore on a five-foot grid: deep water, shallows, sand and dunes, a wreck on the beach and the smugglers who got there first.

Open

Tomb Map Generator

One click draws a crypt cut into rock on a five-foot grid: the stair down, the trapped corridor, the sarcophagus at the end, and the chambers off to the sides.

Open

Fort Map Generator

One click draws a timber frontier fort on a five-foot grid: palisade and blockhouses, barracks along the back wall and the parade ground in the middle.

Open

Prison Map Generator

One click draws a stone gaol on a five-foot grid: barred cells along a corridor, the guard station, the exercise yard, and the rooms where the guards and the warden work.

Open

Dragon Lair Map Generator

One click draws a dragon's cave on a five-foot grid: scorched passages, the things that live in its shadow, and the hoard at the deepest, widest point.

Open

Market Map Generator

One click draws a town square on market day on a five-foot grid: stalls in rows, the town hall steps, the inn on the corner and a crowd in the aisles.

Open

Manor Map Generator

One click draws a country house and its garden on a five-foot grid: the hall and stair, the family's rooms and the kitchen, and the gravel drive to the gates.

Open

Dwarven Hall Map Generator

One click draws the heart of a dwarven hold on a five-foot grid: the great gate, the pillared hall and throne, the side halls and the mine running deeper.

Open

Lighthouse Map Generator

One click draws a lighthouse on its island on a five-foot grid: the tower and its stair, the keeper's cottage, the landing and whatever the sea left on the rocks.

Open

Bridge Map Generator

One click draws a river crossing on a five-foot grid: the road, the bridge, the toll house at one end and whatever waits on the banks.

Open

Farm Map Generator

One click draws a farmstead on a five-foot grid: the farmhouse and barn, the yard and well, the pens beside them and the fields across the track.

Open

Elven Village Map Generator

One click draws an elven village in the treetops on a five-foot grid: platforms round the trunks, rope bridges high over the forest floor, and the moonwell below.

Open

Galaxy Map Generator

One click charts a whole galaxy: glowing spiral arms over a survey grid, with the powers that hold each arm named where they rule.

Open

City Map Generator

One click lays out a walled city: streets from the market to the gates, packed rooftops, a temple, a keep, and a keyed legend of places to visit.

Open

Village Map Generator

One click draws a country village from above: the road and the bridge, the green with its well, the inn, the mill, and the fields beyond.

Open

Castle Map Generator

One click draws a castle from above: the curtain wall and its towers, the gatehouse and the keep, and the hall, chapel and stables inside.

Open

Temple Map Generator

One click draws a temple's floor plan on a five-foot grid: nave and columns, the altar on its dais, the crypt stair, and the graves outside.

Open

Wizard Tower Map Generator

One click draws four floors of a wizard's tower side by side: the guarded hall, the library or laboratory, and the observatory at the top.

Open

Star System Generator

One click charts a star system: a typed star, five to eight worlds from molten rock to ringed giants, moons, a belt, and the stations worth visiting.

Open

Ship Deck Plan Generator

One click lays out the weather deck of a sailing ship on a five-foot grid: masts and yards, hatches, capstan and helm, and guns along the rails.

Open

Character Portrait Generator

One click rolls a named face — ancestry, hair, horns, scars, and all — in a circular frame sized for profile pictures and VTT tokens.

Open

Coat of Arms Generator

One click rolls a shield or emblem from a curated bank, plus a house name — arms for the noble family your players just asked about.

Open

Fantasy Potion Generator

One click pours a named potion: a gold-lined bottle icon from a curated bank plus a fresh apothecary's name, ready to download for your loot table.

Open

Dungeon Map Generator

One click digs a dungeon — five to seven chambers, corridors, stairs, a treasure mark — named and ready to key, in classic parchment style.

Open

Fantasy Coin Generator

One click rolls a gold-toned treasure icon from a curated bank (a coin, a gem, a bulging purse), named as a denomination of an invented realm.

Open

Fantasy Banner Generator

One click raises a banner icon from a curated bank, named for an invented order or company your players are about to meet.

Open

Spaceship Name Generator

Free-trader, jump-ship, Belter rock-hopper, Federation cruiser — class, crew, voyage, hook.

Open

Robot Name Generator

Service AIs, military mechs, household bots, ship-minds — manufacturer, function, and a story hook.

Open

Alien Race Name Generator

Whole species, not just names — homeworld, biology, and a live crisis.

Open

Planet Name Generator

Desert worlds, ice moons, ocean planets — system catalogue, biosphere, and a current situation.

Open